forge.timers
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    Interface IIntervalConfig

    interface IIntervalConfig {
        maxOverdue?: number;
        persist?: boolean;
        restoredTicksLimit?: number;
    }

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    maxOverdue?: number

    How late (in ms) a timer may be when the app comes back up. Omitted / 0 means no limit. A timeout past it is discarded instead of fired, while an interval skips the stale tick and resumes its schedule from now.

    persist?: boolean

    Whether persisted timers of this kind are re-armed on startup. With false they're dropped instead. Defaults to true.

    restoredTicksLimit?: number

    Ticks missed while down to run on startup: at most n, all at Infinity, none at 0 (default) or below.